

This might also include the character's current task or quest. Game progression – the player's current score, money, lap, or level (as in stage or as in experience points).Menus – Menus to exit, change options, delete files, change settings, etc.Icons and/or text may appear in the HUD to indicate other actions that are only available at certain times or in certain places, to show they are available to perform and which button performs it for example the text "A – open door" may be displayed, but only when the character is near a door. This can include when the ability will become usable again, such as ammunition, magic points, or some other type of "charge up" timer. Capabilities – gameplay options that are often accessible by the player during gameplay, such as available weapons, items, or spells.Can show other available weapons, and objects like health packs, radios, etc. Weapons/ammunition – Most action games ( first- and third-person shooters in particular) show what weapon is being used, and also how much ammunition is in it.Some games may also display the real time. Many HUDs also use time displays to show the in-game time, such as the current time of day or year within the game. It may also be a timer counting up to records such as lap times in racing games, or the length of time a player can last in games based on survival. Time – This may be a timer counting down the time limit or the time left until a specific event.

In many fighting games, there are often two health bars on the top of the screen which often depletes to the middle (sometimes the opposite direction) with every punch or kick the player/enemy inflicts to their opponent. Also, in many (but not all) first- and third-person shooters, when the player is damaged, the screen (or part of it) flashes briefly (usually in red color, representing blood) and shows arrows or other similar images that point to the direction the threat came from, thus informing the player from which direction the enemies are attacking. Real-time strategy games usually show the health of every unit visible on screen. Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses.

Most of them are static onscreen so that they stay visible during gameplay. While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. The SuperTuxKart HUD displays the character's speed, rank, time elapsed, and amount of nitro, while also displaying the map of the course in the lower-left corner.
